THIS IS IT! The Steam game marketing goldmine you've been waiting for.
- How to Market a Game
- 💰 The Staying Inside Conference - Use code MAKETHEGAME
- How to find your Anchors (explains the romance novels)
- Thomas Stewart (make sure to watch this one!)
- How Dome Keeper Achieved A Million Dollar Launch
- Cozy Bee Games, Blobfish, Bilibili
- How I sold over 1,000 copies of my first self-published book
- Raw Fury scout Johan Toresson doing a scout on Dome Keeper
- Luke Muscat (Designer of Fruit Ninja! Listen to our podcast.)
- Why even market a game? (the bowling ball vs the feather)
- 🧙♀️ Add Witchmore to your Steam witchlist
- Follow Chris Zukowski on Twitter: @AdventureMtn
- Follow Matt Hackett on Twitter: @richtaur
As you'll notice after listening & watching, the video only covers about 1/3rd of the conversation. Which means: there could be TWO MORE VIDEOS like this??
Should I call these comics or something else?
Normally there's 2 weeks between my emails. But there's so much going on I just couldn't wait! If you're new here, welcome (!), otherwise you might remember last week's 2.5 million views for 10 game dev comics? 🔥
Just 10 comics bringing in 2.5M views seems very good to me! But what if I told you ONE (!) comic brought in checks analytics 3.3M views?? That's right, it's the sandwich that caused emotional meltdown. 🥪🧠
Anyway I don't love the word "comics" for these. Comics makes me picture panels with characters and dialog. My drawings lately are more like ... what? Figures, infographics, diagrams, something else?
I think my issue is that "comics" sounds so fun, but "infographics" sounds dry & not so fun.
Game Dev Comics? Or Drawings? Figures? Infographics? What do you think?