Join me on today's Make the Game as we talk going solo with Luke Muscat, designer of mobile hits Fruit Ninja and Jetpack Joyride.
Luke's fascinating journey through games includes going from leadership roles to learning programming & art. Particularly notable to me is Luke's usage of YouTube to prove prototypes before committing fully to a game concept. Smart!
🎧 Listen to the podcast
I'm going to paste the link right here but it might not embed properly let's find out:
🔗 Clickety-click on these hot links
- Luke Muscat on YouTube
- Any questions for the designer of Fruit Ninja and Jetpack Joyride?
- Thomas Stewart on YouTube
- How to Survive in Gamedev for Eleven Years Without a Hit
- Wishlist Feed the Deep on Steam
- Fruit Ninja, Jetpack Joyride
- Music by Joshua Morse
💰 Buy cool stuff
- Treat yourself to a paperback copy of How to Make a Video Game All By Yourself (or hey get one SIGNED).
- Wanna make bigger games, support my work, and spend the $99 that's been burning a hole in your pocket? ... No?? (oh lol well here it is just in case)
- (Lastly you can't buy it yet but get Witchmore onto that Steam witchlist!)
Just for fun
The first game development difficulty tiers had such a reaction, you know I was gonna keep drawing them! Let's a-go:
Coming up: Making games that pay the bills: 6 steps to profitability. 💰