🏆 My Favorite Game Dev, Marketing, and Steam Advice

It's time for another great big list of amazingly useful game development information, resources, and educational content. This time we're focusing on my main priorities recently, including:
- 🎮 How to Make Your Game
- 📢 How to Market Your Game
- 🛠️ How to Make Games For Steam
Every. Single. One of the following links, to me, is spot-on. I have linked people to them repeatedly over the years as these topics come up in conversations.
So I do not link to these lightly. They're gold I tells ya, GOLD!
🎮 How to Make Your Game
These are articles and videos about the actual making of the game. Nothing else is as important as this! (That's why I called my podcast Make the Game.)
- The Early Days of id Software - every game dev should watch this
- choosing a game engine is easy, actually
- This Problem Changes Your Perspective On Game Dev
- Jan Willem Nijman - "The art of screenshake"
- Making Successful Indie Games Is Simple (But Not Easy)
- Juice it or lose it - a talk by Martin Jonasson & Petri Purho
- How to Make Your Game Look Good if You're Not a Good Artist
- Rogue Legacy Design Postmortem: Budget Development
- Six types of best selling games - focus your ideas around these!
- 5 Hard To Swallow Pills For Better Game Positioning
- How to find your Anchors
- Ryan Clark (Brace Yourself Games) on "hooks" (part 1, part 2)
- How Do You Know When Your Game Is Good?
- ⏱ How long should your game be?
- The Invisible Hand of Super Metroid - a classic game design essay
- 14 Reasons why every indie game developer should make at least one horror game - I'm going to do this someday! (will you?)
- How To Make A Survival Horror Game In Two Days
If you only click on one of these, how about:
📢 How to Market Your Game
Games marketing is often something that new game devs don't even think about until after they've already made (most of) their game. Sometimes that's too late!
You've either already committed to a game concept that's going to be hard to market, or you haven't given your game enough runway to build up momentum before launch. This happens to a whole lotta game devs.
The good news is that it's all about your game. It is however still critical that people know about your game, so promotion also matters a great deal:
- 🕯 This Is All That Matters About Games Marketing
- Is Making A Great Game All That Matters?
- Marketing For Indie Games | Land a Hit Game!
- No-Budget DIY Marketing for Indie Games
- Why even market a game? (the bowling ball vs the feather)
- 📢 How to find content creators to play your game - a top request
- Games Marketing on Easy Mode, Hard Mode, and the Dark Valley Between
- PR Success.gif: How to Get Your Game Across in 5 Seconds
- 🏆 Steam Game Marketing GOLD with Chris Zukowski (my most-watched video)
- Content-Ready Game Development (GDC 2025)
- The Diary of a Modern PR Campaign: How to Plan Your Game's Promotion
- Indie Game Joe on Don't Scream
- How to Find Market Signal (part 1, part 2)
- 🎬 Making great game trailers with Derek Lieu
If you only click on one of these, how about:
The Diary of a Modern PR Campaign: How to Plan Your Game's Promotion
✅ Who to follow for games marketing advice
There are lots of great game marketers out there. Here are 10 that I especially recommend following:
- Chris Zukowski (How to Market a Game)
- Robby Bisschop (PiratePR)
- Simon Carless (GameDiscoverCo) - one of my favorite newsletters
- Victoria Tran (the sloths, both Inner and Outer)
- Thomas Reisenegger (Future Friends)
- Derek Lieu (game trailer editor AND marketing expert)
- Dana Trebella (Spoke & Wheel Strategy)
- Joe Henson (Indie Game Joe)
- Ashley Gwinnell (IMPRESS)
- Ryan K. Rigney (Push to Talk) - banger articles
🛠️ How to Make Games For Steam
Steam (ya know, the developers of Half-Life, Counter-Strike, Portal, and more) is the premium platform for desktop indie games. They host over a hundred million gamers ready to buy your game (if they like what they see).
Steam is finely aged at this point and has built up a gigantic feature set over the years. With multiple domains, lots of different software, and an ever-changing laundry list of best practices, it can be overwhelming.
That's why I recommend starting with 🛠️ Steam overview for game devs before proceeding deeper into its steamy depths:
- 🛠️ Steam overview for game devs - start here 👈
- How To Make A Steam Page - a FREE class from Chris Zukowski
- 📈 The Steam Dev Cheat Sheet - download this to reference it anytime
- 🌍 How Translations Could Double Your Steam Success
- Steam wishlist benchmarks
- ➡️ Make your Steam homepage RIGHT NOW - too few do this 😡
- Implement these features to avoid bad reviews
- "How to make lots of money selling video games on Steam"
- Is Having 10 Reviews On Steam Really THAT Important?
- How much and when should you discount your game on Steam?
If you only read/watch/do one of these links, make sure it's:
👁️ Stay Focused
I know this is a lot. I promise you, if you take the time to consume a good chunk of these links, you'll become better at making increasingly more marketable games.

If you need help getting started (or finishing) then of course I highly recommend my book How to Make a Video Game All By Yourself. I also encourage you to join the Valadria Discord where you can ask questions and share your game. If you want hands-on support, I also offer coaching and consulting.
That's it for this "best of" list ... for now. There's probably some stuff I forgot to include – and maybe you've got your own gems to suggest? Please do send them to me; I'll make another one of these in the future.
In the meantime, good luck with your game! You can do it. 💪
-Matt (bsky, LinkedIn, Mastodon)