6 min read

๐Ÿง  Game Dev Takeaways From 2025

This year I learned that I need to make games faster and focus on Steam, among many learnings listed here. Let's discuss!
What We Learned in 2025

You made it! Welcome to the end of the year. ๐Ÿ

It's been a, uh, wild ride, but I'm hoping for more stability next year.

That said, we've learned a lot this year. Below you'll find some of my favorite new learnings this year, including lots of links to brilliant people in the games industry, shout-outs, and my personal take-aways from 2025.

Let's a-go!

๐Ÿš€ Can you ship a full game in just a few months?

The truth is that yes, you can ship a game in just a few months. However, it's not easy! It takes focus, dedication, and (probably lots of) experience. From the article, here's how I'd try to ship fast:

  1. Use strict design constraints
  2. Laser-focus on one platform
  3. Start with a game shell (explanation here)
  4. Finish all features within 1 week
๐Ÿš€ Can you ship a full game in just a few months?
What would it take to ship a game in just 1-3 months of development? Is it even possible??

๐Ÿš€ Can you ship a full game in just a few months?

๐ŸŒ How Translations Could Double Your Steam Success

It's true! (Or is it? It could be. Let's find out next year.)

Translating your game into just a handful of the top languages on Steam could make your game accessible to a larger audience.

From Steam Game Marketing GOLD

English obviously holds the biggest slice of the pie, but languages like Simplified Chinese are not far behind! Have a peek at the Steam Hardware & Software Survey for more information:

๐ŸŒ How Translations Could Double Your Steam Success
Tap into more of Steamโ€™s massive audience by translating your Steam page (and game).

๐ŸŒ How Translations Could Double Your Steam Success

๐Ÿ•ธ๏ธ Game design for indies: Webbiness

I've been using the term webbiness for years, but 2025 is when I finally wrote, drew, and talked about it. I swear it's a helpful game design term to consider when working on your game, especially for us indies:

๐Ÿ•ธ๏ธ Game design for indies: Webbiness
Webbiness describes how big of an impact a game element has on your game. Letโ€™s podcast about it!

๐Ÿ•ธ๏ธ Game design for indies: Webbiness

๐Ÿ“ˆ What Works For Getting Wishlists?

Every game dev wants more wishlists. So how do we get them?

5 Ways to Get Wishlists For Your Steam Game

Naturally, the article (and full podcast episode) are worth it if you've got the time, but here's the short list in case you don't:

  1. Make a really good game
  2. Make a game Steam wants
  3. Get a good trailer on IGN
  4. Make a visually interesting game
  5. Reach out to smaller outlets
๐Ÿ“ˆ What Works For Getting Wishlists?
PR and marketing expert Robby Bisschop gives us 5 ways to get wishlists for our Steam games.

๐Ÿ“ˆ What Works For Getting Wishlists?

โœ๏ธ What I Learned At GDC 2025

Again I recommend the article (and its how-to-do GDC sibling video) but here's a list to save you some time that you can redirect towards your game:

  1. There's still funding money ๐Ÿ’ฐ
  2. Giving a GDC talk is a lot of work ๐ŸŽ™๏ธ
  3. Game developers buy lots of books at GDC ๐Ÿ“š
  4. GDC remains expensive ๐Ÿ’ธ
From my GC 2025 talk Content-Ready Game Development

There's also a section on how to get a talk into GDC, if that interests you. It's a lot of fun! I recommend giving it a shot if it sounds like a process you'd enjoy.

โœ๏ธ What I Learned At GDC 2025
4 takeaways from my recent trip to San Francisco for GDC 2025.

โœ๏ธ What I Learned At GDC 2025

๐Ÿ› ๏ธ How to get BACK into game development

This was the most-listened-to episode of Make the Game in 2025.

It's kind of an advanced topic because it assumes you were already making games, but dropped off, and are trying to get back into it. My buddy Sean McKenzie and I do a deep dive on our experiences, plus advice on getting back on the game dev wagon:

๐Ÿ› ๏ธ How to get BACK into game development
How to get back into game development after having to step away for a while. It can be hard!

๐Ÿ› ๏ธ How to get BACK into game development

๐Ÿ•น๏ธ How I got a publisher for my indie game

In 2025 we learned that yes, there is still funding money out there.

I'm just some guy, so if I can find a publisher for my game, then you can too! There's really no exclusive club or secret handshake; you just need an appealing game and to find the right partner who's excited about your game. That's it.

Here's what worked for me:

  1. Design an appealing concept
  2. Publish a demo
  3. Make friends
  4. Get lucky
๐Ÿ•น๏ธ How I got a publisher for my indie game
Pixel Washer and Acclaim: the story so far!

๐Ÿ•น๏ธ How I got a publisher for my indie game

๐Ÿ† My Favorite Game Dev, Marketing, and Steam Advice

I'll make this one short and sweet โ€“ if you want even more game dev goodies, check out this exhaustive list of my favorite topics in these categories:

  • ๐ŸŽฎ How to Make Your Game
  • ๐Ÿ“ข How to Market Your Game
  • ๐Ÿ› ๏ธ How to Make Games For Steam
๐Ÿ† My Favorite Game Dev, Marketing, and Steam Advice
A huge list of AMAZINGLY good game development articles, videos, and more. Make your game!

๐Ÿ† My Favorite Game Dev, Marketing, and Steam Advice

๐Ÿ”ฅ Random shout-outs

(I know I'm missing some people/things, apologies!)

๐Ÿ“ My biggest takeaways from 2025

  1. There's a lot of doom-and-gloom but indies can still thrive
  2. There's still funding money (even in this chaotic climate)
  3. To survive we've got to apply our creativity towards making profitable games

From the bottom of my heart, thank you so much for being with me this year (and for some of you, for many years now!). We've been on this game dev journey together for ages, but it feels like we're just getting started (in the best way).

I'm absolutely determined to ship a game (or two!) in 2026, and I will bring that energy into this newsletter in the hopes of motivating and inspiring you to do the same.

Happy New Year! ๐Ÿพ

-Matt

I wish you a very dapper New Year.