๐ŸŽจ 2.5 million views for 10 game dev comics

Everybody else gets comics about their industry, why not us game devs too?

For the last 3 months, I've been whipping up a steady stream of comics that only a game dev could love! Is that you? ๐ŸŽฎ๐Ÿ› โค๏ธ

Let's find out:

May 10, 2023 LinkedIn, Twitter

I've thought about this map a lot & it means a lot to me. That people are relating to it & enjoying it so much brings me a deep contentment that's difficult to describe.

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From the hundreds of comments I've read, a huge pool of folks are firmly in the Tides of Inaction. This is a reminder: if you've taken even one step towards your dream, you're often miles ahead of others!

I would high-five you but I'm likely far away and might be sleeping.

May 8, 2023 LinkedIn, Twitter

All this stuff looks like gold but it really is on the official Steamworks docs! Some folks pointed out that 75% over 12 months is probably too steep โ€“ maybe only hit as deep as 50% in the first year? Let me know if you have any tips here.

May 5, 2023 LinkedIn, Twitter

Yes, I'm doing all of these right now. Right this second! As I type & you read!!

May 3, 2023 LinkedIn, Twitter

Did you know I graduated with a minor in marketing? I regularly forget that fact!

May 1, 2023 LinkedIn, Twitter, YouTube

The LEAST popular comic! Too much work, right? Asking you all these questions not minding its own business. So what if my game isn't totally marketable??

Apr 26, 2023 Imgur, LinkedIn, Twitter, YouTube

The second version! (The first is right here.) Told you these mean a lot to me. I spend a lot of time with my head in these places occupying these spaces. โค๏ธ๐ŸŽฎ๐Ÿ› 

Apr 26, 2023 Imgur, Instagram, LinkedIn, Twitter, YouTube

โญ๏ธ Some interesting feedback on this one! Specifically folks from the AAA scene weren't impressed by the 7,000 wishlists target. Here's Duke Nukem creator & founder of Apogee Software Scott Miller on Steam wishlists:

"The 7000 wishlist number seems about 10x too low. In general, anything under 50k wishlists I'd consider really risky in terms of Steam not Featuring the game on their front page--which should be the goal upon release."

-Scott Miller

Oof! IDK about you, but 50k feels out of reach for me. Then again, I don't need Steam front page placement to survive. (I mean I'd love it, who wouldn't right?!)

I should definitely note that I don't personally have much data on wishlists! But these numbers come from multiple places, including:

"How many wishlists should you have minimum before you launch?

Answer: Minimum is 7000, or thereabouts."


-Chris Zukowski
"... if you have enough wishlists, youโ€™ll show up in the โ€œPopular & Upcomingโ€ tab (it takes about 7000-8000 currently)"

-Robby Bisschop

So IDK, maybe the future version should say around 10k? For inflation? ๐Ÿ’€

Apr 18, 2023 Imgur, LinkedIn, Twitter, YouTube

I was gonna say some things but I made a whole video so here's that instead:

Mar 27, 2023 LinkedIn, Twitter, YouTube

Folks found this really helpful! As well they should, because Steam does not make this easy on us. Oh, what you want help with your Steam page? Sure, watch this.

Number of witchlists gained from Witchmore placement in this image: one (1). ๐Ÿ’€

Feb 28, 2023 Imgur, Instagram, Twitter

^ This one, right here, Game Development Difficulty Tiers, is what started it all! This comic on Twitter alone earned more than 950,000 views (!).

My friend, as much as it hurts me to say it, this might be the most seen thing I've ever made in my indie pursuits ha ha ha ... my life ... but no yes it is good and it really motivated me to draw! I mean look at all these. So happy about that. ๐ŸŽจ

This isn't even all of them! I'll be updating this brand new page right here, but I post on LinkedIn and Twitter so often that I'm sure to miss some. See you there?

๐Ÿ’ก
I haven't asked this anywhere else (yet):

What topic do you want to see for an upcoming game dev comic? LMK!

Who is this guy again?

Hi, I'm Matt Hackett. I know many of you are new here, so I thought I'd re-introduce myself! Obviously I've got a comic for that!! โฌ‡๏ธ

๐Ÿ’Œ You've stumbled upon a relentlessly enthusiastic indie game developer who writes, draws, podcasts, and will be in your inbox every couple of weeks with tasty game dev goodies.

Thanks for reading! Coming up is a RICH, DENSELY PACKED interview with game marketing expert Chris Zukowski. So much to learn! Here's a taste:

Get ready for a video + podcast that'll help you sell games on Steam!