🪐 Ignore the Great Attractors (plus a game demo)
Podcast time! Also WHAT, a new game demo?? Marketing, creative works, advice, tools, crowd-funding & more await you.
🌳 Getting back to my roots
MY roots are pixels, podcasts, and ... procrastination? Perhaps. Listen in!
🎬 Making great game trailers with Derek Lieu
Nobody knows more about game trailers than Derek Lieu. Let's pick his brain and soak up game trailer wisdom!
⏱ How long should your game be?
Players wanna know how long your game is, but have you thought much about it? The answer depends on stage of development & genre.
🦇 Witchmore devlog: Introduction
Let's reason through the decision making process that lead to Witchmore, my upcoming game about witchcraft.
Weekend game jam: Pixel Washer
Watch me procrastinate on my main project publicly & in realtime!
🛠 Make your own Game Dev Tiers
Make your own game dev tiers! Do it for fun & profit at play.valadria.com
🏆 Steam Game Marketing GOLD with Chris Zukowski
Steam game marketing advice that's sure to be IMPACTFUL! Marketing expert Chris Zukowski joins us in this densely packed podcast AND video.
🎨 2.5 million views for 10 game dev comics
For the last 3 months, I've been whipping up a steady stream of comics that brought in over 2.5 million views! You know, for game devs!!
🍉 Fruit Ninja designer Luke Muscat talks going solo dev
Fruit Ninja designer Luke Muscat is going solo! Learn how he's leveraging the power of YouTube to vet prototypes before committing futher.